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The more people you see to, the more money you get to pay for food, heat, shelter and medicine for your family so you're incentivized to improve processing people through so that you can gain new perks and new accommodations. It adds to the challenge, the speed that you can process people before the end of the day and it keeps things interesting, you never want to miss that one bit of information. It starts with foreigners need an entry ticket, which changes to a permit, then residents need ID cards, then if a foreigner wants a job they need another paper, then they also need ID supplements before an epidemic includes medical forms and so forth. Your work as border patrol sees you looking at people's passports and various documentation, checking they match up with the rulebook or what you can see and deciding whether they can enter the country or not.Īs you progress through the days, the more documents and various changing rules come in to play.
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Checking people's paperwork is strangely entertainingĪs for the actual gameplay, it's very different to anything you might have played before. All of them were purposeful design choices that fit so snugly within the faux-Eastern European/Communist aesthetic, everything seems to be done for a reason and it just helps engross you in the experience. The game is a mix of pixelated graphics, dull colours and text boxes, yet it works beautifully because it feels individual to Papers, Please. It is your mission to decide whether people are allowed to enter the country or not and you are free to either follow the rules, try and allow an outside group to take over or do cause chaos if you really wanted to.
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In Papers, Please, you play as a border controller for the "glorious" fictional nation of Artstotska.
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